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Letter| Volume 58, ISSUE 4, e11-e14, October 2019

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The Efficacy of Virtual Reality for Persistent Cancer Pain: A Call for Research

Open ArchivePublished:July 16, 2019DOI:https://doi.org/10.1016/j.jpainsymman.2019.07.009
      To the Editor,
      Despite the availability of cancer pain guidelines, the management of pain in people with cancer remains inadequate.
      • Salmany S.S.
      • Koopmans S.M.
      • Treish I.M.
      • Jaber R.E.
      • Telfah S.
      • Tuffaha H.W.
      Revision and validation of a medication assessment tool for chronic cancer pain management.
      • Deandrea S.
      • Corli O.
      • Consonni D.
      • Villani W.
      • Greco M.T.
      • Apolone G.
      Prevalence of breakthrough cancer pain: a systematic review and a pooled analysis of published literature.
      • Greco M.T.
      • Roberto A.
      • Corli O.
      • et al.
      Quality of cancer pain management: an update of a systematic review of undertreatment of patients with cancer.
      As such, there is a need to develop innovative alternative therapeutic options, particularly those with no known adverse effects. One potential option that is gathering interest is the use of virtual reality (VR) devices. Developments in VR technology offer an alternative approach that has been used with good effect in the treatment of several medical and psychological conditions.
      • Cardoş R.A.I.
      • David O.A.
      • David D.O.
      Virtual reality exposure therapy in flight anxiety: a quantitative meta-analysis.
      • Laver K.E.
      • Lange B.
      • George S.
      • Deutsch J.E.
      • Saposnik G.
      • Crotty M.
      Virtual reality for stroke rehabilitation.
      This technology shows promise in reducing pain and psychological symptoms in both the short and long term. However, given the significant lack of published research on the effects of VR on cancer pain, scoping or systematic reviews on this topic are not possible. We briefly discuss presently the VR technology and its clinical applications and highlight the need for research to explore its use in the management of cancer pain.
      VR is a simulated creation of a 3D environment using computer technology.
      • Pourmand A.
      • Davis S.
      • Marchak A.
      • Whiteside T.
      • Sikka N.
      Virtual reality as a clinical tool for pain management.
      Although early VR systems used computer screen technology, current VR systems include immersive head-mounted devices with 3D-enabled glasses with other sensory input devices such as headphones for noise-canceling, sound and music, head- and/or body-tracking sensors, and other input hardware such as joysticks and data gloves.
      • Li L.
      • Yu F.
      • Shi D.
      • et al.
      Application of virtual reality technology in clinical medicine.
      Together, this system forms a realistic multisensory experience. Over the previous decade, VR technology has been taken from the entertainment business sector to clinical medicine. Researchers and clinicians have explored the use of VR technologies for physical rehabilitation, pain management, and psychiatric treatment, and for it use in surgical training and anatomical education.
      • Li L.
      • Yu F.
      • Shi D.
      • et al.
      Application of virtual reality technology in clinical medicine.
      The mechanisms underlying the effect of VR on pain have been divided generally into two types or processes: distraction and neuroplasticity. These processes that are thought to contribute to the analgesic effect of VR have quite different mechanisms of action.
      • Gupta A.
      • Scott K.
      • Dukewich M.
      Innovative technology using virtual reality in the treatment of pain: does it reduce pain via distraction, or is there more to it?.
      Distraction refers to the short-term diversion of attention away from pain toward an alternative stimulus. Here, VR may act directly and indirectly by “hijacking” attention, emotion, and memory away from pain using auditory and touch senses.
      • Mahrer N.E.
      • Gold J.I.
      The use of virtual reality for pain control: a review.
      Neuroplasticity refers to long-term structural changes in neuronal populations. This may occur harmfully owing to a stroke, or positively after long-term practice of a skill such as playing a musical instrument. In the case of VR, repeated immersion into interactive real-time simulations of scenes or activities appears to be associated with positive neuroplastic alterations in sensory and motor brain regions.
      • Cheung K.
      • Tunik E.
      • Adamovich S.
      • Boyd L.
      Neuroplasticity and virtual reality.
      Although cancer-related pain has strong contributions from a number of peripheral, spinal, and supraspinal nervous system mechanisms, pharmacological treatments using antidepressants and antiepileptics carry a significant adverse effect burden affecting quality of life as well as the potential for interactions with anticancer drugs.
      • Caraci F.
      • Crupi R.
      • Drago F.
      • Spina E.
      Metabolic drug interactions between antidepressants and anticancer drugs: focus on selective serotonin reuptake inhibitors and hypericum extract.
      • Chan A.
      • Ng T.R.D.
      • Yap K.Y.-L.
      Clinically–relevant anticancer-antidepressant drug interactions.
      VR may present an effective and relatively harmless alternative option for the management of pain in people with cancer.

      Clinical Applications of VR

      There has been rapid progress in the therapeutic use of VR for many clinical conditions, including acute and chronic pain management. Early studies have described its use in fibromyalgia,
      • Jones T.
      • Moore T.
      • Choo J.
      The impact of virtual reality on chronic pain.
      spinal cord injury pain,
      • Pozeg P.
      • Palluel E.
      • Ronchi R.
      • et al.
      Virtual reality improves embodiment and neuropathic pain caused by spinal cord injury.
      phantom limb pain,
      • Osumi M.
      • Inomata K.
      • Inoue Y.
      • Otake Y.
      • Morioka S.
      • Sumitani M.
      Characteristics of Phantom Limb Pain Alleviated with Virtual Reality Rehabilitation.
      and chronic migraine,
      • de Tommaso M.
      • Ricci K.
      • Laneve L.
      • Savino N.
      • Antonaci V.
      • Livrea P.
      Virtual visual effect of hospital waiting room on pain modulation in healthy subjects and patients with chronic migraine.
      in addition to anxiety disorders,
      • Oing T.
      • Prescott J.
      Implementations of virtual reality for anxiety-related disorders: systematic review.
      neurorehabilitation,
      • Massetti T.
      • da Silva T.D.
      • Crocetta T.B.
      • et al.
      The clinical utility of virtual reality in neurorehabilitation: a systematic review.
      and posttraumatic stress disorder.
      • Maples-Keller J.L.
      • Yasinski C.
      • Manjin N.
      • Rothbaum B.O.
      Virtual reality-enhanced extinction of phobias and post-traumatic stress.
      In addition, VR technologies have also been used for pain and stress control during medical procedures, such as burn and wound debridement and chemotherapy.
      • Indovina P.
      • Barone D.
      • Gallo L.
      • Chirico A.
      • De Pietro G.
      • Giordano A.
      Virtual reality as a distraction intervention to relieve pain and distress during medical procedures: a comprehensive literature review.
      • Schneider S.M.
      • Kisby C.K.
      • Flint E.P.
      Effect of virtual reality on time perception in patients receiving chemotherapy.
      Currently, several VR studies show positive results for the reduction of pain and anxiety during cancer procedures, especially during chemotherapy.
      • Indovina P.
      • Barone D.
      • Gallo L.
      • Chirico A.
      • De Pietro G.
      • Giordano A.
      Virtual reality as a distraction intervention to relieve pain and distress during medical procedures: a comprehensive literature review.
      Psychological factors, such as emotional distress and dysfunctional coping, are shown to increase the risk adverse consequences associated with chemotherapy-induced nausea and vomiting
      • Grassi L.
      • Berardi M.A.
      • Ruffilli F.
      • et al.
      Role of psychosocial variables on chemotherapy-induced nausea and vomiting and Health-related quality of life among cancer patients: a European study.
      and peripheral neuropathy,
      • Lee K.-M.
      • Jung D.
      • Hwang H.
      • et al.
      Pre-treatment anxiety is associated with persistent chemotherapy-induced peripheral neuropathy in women treated with neoadjuvant chemotherapy for breast cancer.
      and distraction interventions, such as relaxation and guided imagery, may reduce these symptoms. VR, which requires no practice and may be a compelling method to help patients detach from the anxiety produced by their clinical surroundings, has promise in these areas.
      Currently, only two recent studies have investigated the short-term effects of VR on cancer pain. First, in a randomized trial, Mohammed and Ahmed examined the effectiveness of a single VR intervention as a distraction for reducing pain and anxiety in 80 female patients with breast cancer.
      • Bani Mohammad E.
      • Ahmad M.
      Virtual reality as a distraction technique for pain and anxiety among patients with breast cancer: a randomized control trial.
      The intervention group (n-40) received an immersive VR HMDs, with headphones showing either a 15-minute deep sea diving or sitting on a beach, which timed to occur at the peak effect of a morphine dose,
      • Kazuyuki N.
      • Yoshiaki O.
      • Isseki M.
      • et al.
      A novel palliative care approach using virtual reality for improving various symptoms of terminal cancer patients: a preliminary prospective, multicenter study.
      whereas the comparison group received the morphine dose alone. Assessments (pain Visual Analogue Score and State Anxiety Inventory) were made just before giving morphine and 15 minutes after the peak morphine effect. There were significant postintervention differences between mean pain intensity scores of the two groups (P < 0.001), as well as between pretreatment and post-treatment mean pain intensity scores for both groups (P < 0.001). In addition, similar differences in reductions in state anxiety were found between the intervention and comparison groups, and between pre- and post-VR anxiety scores (both P < 0.001). Second, Kazuyuki and colleagues used a prospective multicenter single-arm study to investigate the use of simulated travel using VR for improving symptoms in 20 cancer patients with advanced illness.
      • Kazuyuki N.
      • Yoshiaki O.
      • Isseki M.
      • et al.
      A novel palliative care approach using virtual reality for improving various symptoms of terminal cancer patients: a preliminary prospective, multicenter study.
      Using Google Earth VR®, participants experienced one VR session of up to 30 minutes, depending on their wishes, and could travel to either “a memorable place” or “return home.” Although the authors measured the effects of VR on many symptoms including drowsiness and shortness of breath, VR was most effective in reducing anxiety (P < 0.001).

      Comment

      Current treatments for cancer pain have major limitations, and inadequate pain relief occurs despite multiple guidelines.
      • Azevedo Sao Leao Ferreira K.
      • Kimura M.
      • Jacobsen Teixeira M.
      The WHO analgesic ladder for cancer pain control, twenty years of use. How much pain relief does one get from using it?.
      Consequently, alternative and/or adjunct therapeutic options are needed by many patients. Given the encouraging findings of prior research, immersive VR is a promising new approach that may be effective and safe adjunctive therapy for cancer pain. In addition, immersive VR has become progressively more accessible due to increases in affordability, which makes the potential for long-term use in the home possible for more patients.
      However, when translating information from previous VR studies to the treatment of people with cancer-related pain, it is crucial to consider the complex and multifactorial mechanisms that may underlie cancer-related pain. Research is badly needed to guide the adoption of VR for this purpose. There are significant opportunities for randomized studies that evaluate both the short-term and long-term benefits of VR in patients with cancer pain. Studies are needed to explore:
      • Long- and short-term use of immersive VR as a stand-alone or an adjunct in reducing pain and anxiety in hospitalized patients undergoing cancer treatment and inpatients who are receiving palliative care alone.
      • Long-term use of immersive VR as a stand-alone or an adjunct in reducing pain and anxiety in home-based cancer patients with persistent baseline cancer pain and more severe breakthrough pain.
      • Long-term use of immersive VR for the management of persistent severe pain in cancer survivors.
      In addition to studies that confirm the effectiveness of VR, research is needed to examine clinical outcomes in relation to the quality and level of immersion, and the type and number of different senses provided by immersive VR applications. All these factors must be considered when developing future cancer pain VR studies.

      Disclosures and Acknowledgments

      This research received no specific funding/grant from any funding agency in the public, commercial, or not-for-profit sectors. The authors declare no conflicts of interest.

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